so in order to make this type of suspension work for the front and the back this is going to need the use of expressions.
expressions are like scripts of code that make a cause and effect like manner on two individual objects i'll demonstrate this through showing the front suspension
so first of make a controller without a deformer (or with depends on how your doing your control layout) and this is where grouping each body part and naming them comes in handy because you'll be using specific parts of the car to operate in certain ways desired.
once the controller is made you go into the expressions editor (window>animation editor>expression editor)
Frnt_Susp_grp.rotateX = -Frnt_Susp_Ctrl.translateY
so this expression is telling maya that when my front suspension controller moves along the Y axis the front of the car will rotate ever so slightly on the X axis
Note: remember to move you pivot point on the body group so that maya knows where the pivot is to rotate
so the desired effect is that the car goes from this.....
to this...
the same is done to the back using a similar expression
Bck_susp_grp.rotateX = Bck_Susp_Ctrl.translateY



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